Thursday, November 29, 2012

Not until 2013

Progress on 0.6b has been far slower than I was hoping.  Mostly my own fault, I don't have a great deal of time during the holiday season (my job gets very demanding this time of year) and numerous other distractions when I do have free time.  Even if I could devote myself 100% to development release wouldn't be until next year.

A few known bugs that will be addressed in the future
-The main characters name changes during the tram sequence.  Fixed internally, I'll put a rename event during the start of 0.6b so you can change it back.  It will be pulled back out for 0.6c.
-Betsy's last scene doesn't trigger.
-f12 still crashes the game
-The readme.txt is woefully out of date and links you to the wrong version of the RTP.
-Numerous spelling and grammar errors.

There's been a few bug reports about Noemi not joining on the dark path.  Once you've visited her in jail and then cleared the first cavern map, she should appear at your base when you walk into the officer's quarters.  If that's not happening, please send a save to haremrpg@gmail.com

And if you have feedback that you would prefer not to post in a public forum or in the comments, also feel free to e-mail me at haremrpg@gmail.com.  I had mentioned that in comments and received quite a few nice bits of feedback in return.

17 comments:

  1. That's completely understandable man.

    I've never cleared the cavern then found Noemi. I basically visit her in prison and pop back to the fortress and she turns up immediately.

    I'd like to help any way I could but I'm not a programmer. I could write some ideas out for you but you seem to have that covered too.

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    1. I'm all for hearing ideas. Many events, characters, and scenes have come from the players. You can either post them here or e-mail me at haremrpg@gmail.com

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  2. There also seems to be a bug with Naomi when on the mine you try to use her as a lure, Terra is used instead.

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    1. I noticed this as well but there's also no option to show her 'offered' scene in the CG library. There may be some issue related to that scene showing in game so there's a temporary work around.

      Speaking of Terra, I noticed that when reviewing CG on the 'blue' path that reviewing the beach scene seems to run in to an issue.

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  3. Just glad for the update. People are less likely to throw a bitch fit if you post a bit of news.

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  4. Great update. I'm looking forward to the game up date, and great job so far.

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  5. hi ker, i was the one who send u a save, but as for me, i had trouble triggering naomi.

    When u guys are talking about the cavern, which map are u guys talking about?

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  6. never mind, it seems to trigger after i visited the tower. I guess it require some quest trigger to actually trigger this event?

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  7. hey I have a problem, every time I try to enter the jungle orcs village to rescue Fenja and the other villagers, it will crash and I get the windows message that rssg2 has stopped working and needs to shut down.
    I can start the game back up after words and play the rest of the game with out any problems thou.

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    1. 99% of the time that's a bad image load from a corrupted download. Trying deleting the game files (saves should be ok) and the redownloading and reinstalling the game.

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  8. Hi,
    I wanted to know what software you're using to create the CG. I wanted to start creating my own game but I lack the pictures.
    Could you help me?

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  9. http://rpgmaker.net/forums/topics/6033/
    perhaps this will fix f12 bug

    betatester

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  10. Hi; i played harem and i really have only positive things to say about it. Keep up the good work^^
    As for some feedback, aside from some unavoidable bugs or trouble in a 0.xx version (like how, on the dark path, it repeated the donna and samantha home-scene that i already saw in the ancient dwelling), i would suggest a small overhaul of the brothel system. Even if its a very sexual game, i dont like how the brothel scene basically "force" the girls and the player in prostitution. I would prefere if there were 3 path: dark one pretty much unchanged, the neutral path that is like how it works now (you just tell the girl to work there, and decide on samantha if forcing her to work or not) and a new light path where you say that the girls who volunteer (like cindy, and i think of the starting girls sarah and maybe donna too would be happy to do it) can work as whores if they want. Nothing like basically being able to just trow terra and the pink-haired slave in, even when from their background they are probably unhappy about that (altough they dont say it).
    But hey, its just my 2 cents: overall its acceptable as it is.

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    1. Brothel is intended as a side-quest at best. I'll probably write a few more scenes for it here and there, but nothing overly long.

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  11. Also, for the endings..... altough i am pretty sure you already have your plan for them... i assume, from the clues given in the game, that in the dark ending the hero never see his land again and keep them as forced slaves; for the light ending wouldnt it be nice if the angel, as a prize, lift the "barren women" curse from his nation the second he become king (or overrule the old one) and before he start giving away his slaves so that he keep them all? Maybe make it even more "light" with him offering the girls their freedom and them all obviously refusing so that they can stay with him as royal concubines or something?

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    1. The ending isn't completely fixed, but I do have ideas about it. Although the idea of lifting the curse is interesting, although I'm not sure if it would be in their power or not... interesting. Thanks for the idea!

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