Sunday, January 29, 2023

Harem Remastered Update

Had a very good meeting with the folks at Fylokon Games to iron out the details for our work on Harem Remastered and almost all the details have been worked out. It’s officially a go! I had talked in more details about what we’ll be doing to justify calling it a Remaster before, this post most focused on how we'll do it. First, the roster. I’m finding myself getting really back into the writing and am going to be the lead writer for the project. First, going through the old writing and doing a good proof of all of it while redoing parts of it I didn’t like. Mostly small changes to keep the same cadence to the scenes, but some larger changes as I feel appropriate. TG22 is going to be our programmer, they started to take over the code inthe last version and is *far* better at it than I am. Cyice Wings will be doing our social media contacts, while all of us may come by to chat they’ll be the main point of contact. Torocku will be taking over the imaging as we update all images to KKS at much higher resolutions. Uasked4it will be taking over the business side of things as well as proofreading, helping out with some additional writing as they find time. And Thata’sae Molkot will be our jack of all trades, helping out with mapping, coding, and writing as needs develop. Having people handling the non-writing tasks is part of the reason why I’m getting back into writing imo.

*These are discord names, may be different on patreon/forums

This will be another Patreon-funded project although not with my personal account.  It will mostly follow the one I had set up with one key difference: It will be pay on release, not always monthly. Two Harem projects have fizzled out and I doing this lets us only charge for what is delivered, hopefully that will let people pledge with more confidence. Just to be clear, our goal will be to release every month. But if we fall behind the pledges stop until we catch up. Our initial minimum standard for each release will be 100 pages of updated content, 1 brand new scene/set, and any commissioned work completed. Those numbers might get adjusted as we find out what we can all do with the time we have to commit and/or we build up a buffer.

And for immediate plans: We will release a proof of concept (PoC) first. Let you all see the game in MZ with the updated graphics and writing first. This will be the introduction, hideout, and Donna’s first scene set. The new patreon page, forums, and social medias will all go up with it and I will link the new pages here. The PoC will be a public release. Finishing out chapter 1 will likely hit the standard so when its ready we’ll release chapter 1.


DO NOT MAKE ANY PLEDGES RIGHT NOW.  THE NEW PATREON IS NOT ACTIVE


Chapter 1 will start as a patron-only release with at least a new Samantha scene included. Not 100% sure how non-cannon stuff will work for Legate+ patrons, at minimum I will be updating existing NC content to MZ/KKS and/or adding it to the game as appropriate.

Chapter 2 will likely take 2-3 releases to redo and that will restart the old cadence for releases. When 2m0 comes out to the patrons, chapter 1 becomes public. When 2m1 is released to patrons, 2m0 goes public. etc. We might change release naming to avoid confusion with old versioning.

We’re still trying to figure out where discord access should go. Unlock files will be reserved for $10+, It *might* take the form of a save game. Legate and beyond will work as before but I will be providing the Evocati 5 pages/8 images monthly commission monthly instead of lumping everything into a single scene. Once the complete scene is done, then it goes into the Legate release. At release the Magister+ tiers will be locked as we aren’t doing a SVN quite yet.


And with anything I ever say, these are plans and goals not promises and guarantees.

Sunday, January 8, 2023

Harem Remastered

Hey all, sorry for the delay in updates.  Health issues unfortunately, I picked up a case of the flu in early December and just as I was getting over that I caught COVID for the first time.  All while trying to finish my bachelor’s degree and everything else.  While I was able to get in enough schooling to finish my degree, something I had long ago given up on, the everything else had to take a break.  Including futzing around seeing if I wanted to get back to work on Harem.

That delay may have been for the best though.  There was a Harem remake project going on that had my blessing that was doing a bit of tweaking of the core game and updated the images using COM3D2, keeping the game itself in RPG Maker ACE.  Unfortunately it looks that hit with the leader taking time off but some of the members of the team want to reboot it and expand the project quite a bit.  And since I’m back, I’ve said I’m interested in helping out and we’re starting to make some plans.

Always want to clarify before making a list like this:  These are things we’re thinking about doing but they’re absolutely not set in stone yet.  No coming back in a few months, list in hand, saying that we didn’t deliver on promises.  No promise made here.

Harem Re-remake idea (not final name)

-Porting the game to RPG Maker MZ, the newest version.  This of course would be a massive project involving porting/rewriting massive segments of the game but there would be huge benefits to doing so

--Better player experience with things like mouse support built in

--Better combat systems, maps and sprite designs

--Better resolution support.  Was capped at 640x480 in ACE, MZ doesn’t have a limit afaik.  Should make a big difference in image quality. 

-The change in resolution would also demand remaking the images for that resolution.  Not sure if we’ll stay with COM3D2 or switch to KK/S, depends on the team still.

-The ability to fix things that I didn’t like how they turned out.  Most particularly some of the optional characters that plotwise should not have been was a massive issue for me, thinking mostly of Fiona and Rhea.  I would welcome feedback on other fixes as we get closer though.

-Adding some new scenes and events as we go on.  There would be anywhere form 2-4 writers on the team so as the coder codes we’ll have some time to work on expanding the content in earlier chapters.

-Having a larger team to work with.  While I did get a lot of help with Harem, it was me creating the game with help from others.  Being able to offload things like coding and business management completely while having assistance with writing and imaging would be a massive improvement in my QoL.

-Likely this would be Patreon supported again but we aren’t anywhere near close enough to have details on things like tiers yet.

This all is still very early in progress and nothing will go public until a significant amount of content is ready to go public, likely be a while before you’d get to play the content