Found an issue in patch 1 where when you talk to Ulya before going up the mountain the screen doesn't fade in properly. This patch corrects that as well as many typos. If you ever find yourself on a black screen, use the id ring which will fade in the screen at the end.
Same as patch 1, this is an incremental upgrade and requires Harem 0.6b to be download. It is cumulative so it does not require patch 1 to be installed. Unpack the files in the harem directory, over writing the data folder and adding/overwriting the fonts and swapxt folders.
It sounds like there's a crash in the jungle orc portion of Fenja's sidequest. I can't see where this is occuring so I haven't been able to pinpoint it. I really need someone to save me a save from immediately before the crash so I can find it. Either links here or an attached email to haremrpg@gmail.com please.
Links obsolete
My blog about creating and playing my free adult RPG maker game. Focused on Erotic scenes, slavery and mind-control fetishes.
Monday, December 16, 2013
Sunday, December 15, 2013
Patch 1
Thanks for all the reports from the public beta. I think I've fixed every critical bug that's been reported to me so far so I'm releasing a patch to fix those issues.
Patch notes :
-Numerous progress resets fixed. Unfortunately these can't safely be made retroactive so those saves affect should be considered corrupted. Also see below
-Ariel, Vanessa, Terra, and Isabella sequences should all be fixed. Talking to them should put you back on the path if you are using an old saves. Note : Teresa/Danielle only giving you options to sleep/leave isn't a sequence issue, it's a result of a progress reset. That cannot be fixed.
-Sarah and Noemi will only appear when appropriate.
-Terra, Sarah, and Noemi will rejoin your party, not just your harem.
-Tram conversation should be working now. Once you've done the final assualt, talking to Teresa/Danielle about the tram will let you know what there's left to do outside the base.
-Numerous typos, CG mis-assignments and Ralph references fixed.
-Terra's 2nd dark scene in 0.6b should fire properly.
-Font has been changed for readibilty. Included in the patch download.
-Text skip has been changed from shift to ctrl. So when your sprinting through the world and an event pops up you shouldn't miss the first few text boxes. As a strange side effect f7 lets you walk through walls. For now I'll accept it, but if you break your save by doing it it's not considered to be a bug.
-In a new game the slave collar from Cindy is an accessory.
-Brothel customers happen more frequently. This is something which I think is being misunderstood. The brothel will only get new customers when the player is 'at risk'. It's tied to the random encounter system. If you're in a zone that would normally generate enemies, moving around there also adds to the brothel's customers. It should announce every time you get a new wave.
This is a patch, not a full download. It will require 0.6b to be installed. Simply copy the folders into the Harem 0.6b installed directory and over-write everything. When 0.6b final goes out I'll do another full version download.
Links obsolete
MrTTao from Hongfire had a great suggestion. Rather than me trying to play through the game once again to create saves, the community could do this themselves. If you have a save you want, please post it into comments or in the threads describing which path you followed and how far you got.
When 0.6b goes final I'll grab a handful of them and it will be my official 'saves pack' for players who don't want to go through all the content again.
Patch notes :
-Numerous progress resets fixed. Unfortunately these can't safely be made retroactive so those saves affect should be considered corrupted. Also see below
-Ariel, Vanessa, Terra, and Isabella sequences should all be fixed. Talking to them should put you back on the path if you are using an old saves. Note : Teresa/Danielle only giving you options to sleep/leave isn't a sequence issue, it's a result of a progress reset. That cannot be fixed.
-Sarah and Noemi will only appear when appropriate.
-Terra, Sarah, and Noemi will rejoin your party, not just your harem.
-Tram conversation should be working now. Once you've done the final assualt, talking to Teresa/Danielle about the tram will let you know what there's left to do outside the base.
-Numerous typos, CG mis-assignments and Ralph references fixed.
-Terra's 2nd dark scene in 0.6b should fire properly.
-Font has been changed for readibilty. Included in the patch download.
-Text skip has been changed from shift to ctrl. So when your sprinting through the world and an event pops up you shouldn't miss the first few text boxes. As a strange side effect f7 lets you walk through walls. For now I'll accept it, but if you break your save by doing it it's not considered to be a bug.
-In a new game the slave collar from Cindy is an accessory.
-Brothel customers happen more frequently. This is something which I think is being misunderstood. The brothel will only get new customers when the player is 'at risk'. It's tied to the random encounter system. If you're in a zone that would normally generate enemies, moving around there also adds to the brothel's customers. It should announce every time you get a new wave.
This is a patch, not a full download. It will require 0.6b to be installed. Simply copy the folders into the Harem 0.6b installed directory and over-write everything. When 0.6b final goes out I'll do another full version download.
Links obsolete
MrTTao from Hongfire had a great suggestion. Rather than me trying to play through the game once again to create saves, the community could do this themselves. If you have a save you want, please post it into comments or in the threads describing which path you followed and how far you got.
When 0.6b goes final I'll grab a handful of them and it will be my official 'saves pack' for players who don't want to go through all the content again.
Tuesday, December 10, 2013
Thank you for all the bug reports!
So a couple of things to clarify and resolve.
First the game does require the VX rtp. Any dll issues is caused by that not being loaded. You'll see it on the right under downloads.
The brothel will only get customers in areas that pose a threat to you. Walking around town will not trigger the customer event. I will be reducing the number of steps that it requires in final though.
Restructured the Tram conversation topic in final. Should resolve any issues with the final credits not playing after resolving Vanessa and Ariel.
Many other fixes. I still need a few saves to go along with reports so I can figure out what went wrong.
First the game does require the VX rtp. Any dll issues is caused by that not being loaded. You'll see it on the right under downloads.
The brothel will only get customers in areas that pose a threat to you. Walking around town will not trigger the customer event. I will be reducing the number of steps that it requires in final though.
Restructured the Tram conversation topic in final. Should resolve any issues with the final credits not playing after resolving Vanessa and Ariel.
Many other fixes. I still need a few saves to go along with reports so I can figure out what went wrong.
Friday, December 6, 2013
Harem 0.6b Public Beta released!
Harem 0.6b has reached public beta! Much thanks to all of my hard working testers, you caught so many bugs that would of made the game not playable, as well as many small ones which had slipped through the prior releases as well. This should be the cleanest, most legible version of Harem ever!
A few notes :
-Initially 0.6b was about 160mb large which is too large for the VX packager. So I compressed the images and audio down quite a bit and made the package only 70mb. I might of been a bit to aggressive in the compression so I'm also uploading the uncompressed media. If you want to use it, download it and over-write the graphics and audio folders with the other images. Should work just fine.
-There was a bug in the encrypter so this is my first version in a very long time that's unecrypted. Not quite sure why I always encrypted it anyways. If you want to see how Harem is made you can dig around in the game files (VX required of course) but be warned. There are spoilers, false flags and much randomness inside the code and if you have programming experience it may cause you to scream in pain.
-When I do a 'final' release I'll be doing the usual email to mediafire option for those people who can't get RG/FF/BS to work. Please don't e-mail me about it until then. I will try to add more hosts over time.
-I'm still working on providing saves to skip existing content. They will be provided in the next week or two (certainly before 0.6b is final).
-I am calling this a public beta. I got all the bugs that we found, but I'm sure have slipped through. If getting a bug would be traumatic to you, wait a few weeks for the 'final' version to be released. There will not be any content differences between them.
-Install the RTP if this is your first time playing a RPG maker VX game. Instructions on the side as well as in the readme file
Links obsolete
I'm going to ask anyone who wants to give feedback to use one of the linked forums on the right instead of the comments here. The blog was created to reduce the fluff posts in my threads there as well as to give a less annoying place to the 'status update please' posts but I think it's gone too far and the threads are getting less traffic then I'd like. The threads are how new players find the game, so if you think that it's worth playing, well please tell them that it is where they'll read it! Bug reports can be emailed, commented or posted in the forums.
Patch notes : (spoilers in white font, highlight to read)
A few notes :
-Initially 0.6b was about 160mb large which is too large for the VX packager. So I compressed the images and audio down quite a bit and made the package only 70mb. I might of been a bit to aggressive in the compression so I'm also uploading the uncompressed media. If you want to use it, download it and over-write the graphics and audio folders with the other images. Should work just fine.
-There was a bug in the encrypter so this is my first version in a very long time that's unecrypted. Not quite sure why I always encrypted it anyways. If you want to see how Harem is made you can dig around in the game files (VX required of course) but be warned. There are spoilers, false flags and much randomness inside the code and if you have programming experience it may cause you to scream in pain.
-When I do a 'final' release I'll be doing the usual email to mediafire option for those people who can't get RG/FF/BS to work. Please don't e-mail me about it until then. I will try to add more hosts over time.
-I'm still working on providing saves to skip existing content. They will be provided in the next week or two (certainly before 0.6b is final).
-I am calling this a public beta. I got all the bugs that we found, but I'm sure have slipped through. If getting a bug would be traumatic to you, wait a few weeks for the 'final' version to be released. There will not be any content differences between them.
-Install the RTP if this is your first time playing a RPG maker VX game. Instructions on the side as well as in the readme file
Links obsolete
I'm going to ask anyone who wants to give feedback to use one of the linked forums on the right instead of the comments here. The blog was created to reduce the fluff posts in my threads there as well as to give a less annoying place to the 'status update please' posts but I think it's gone too far and the threads are getting less traffic then I'd like. The threads are how new players find the game, so if you think that it's worth playing, well please tell them that it is where they'll read it! Bug reports can be emailed, commented or posted in the forums.
Patch notes : (spoilers in white font, highlight to read)
-Retcons - Vanessa met you in Denai, regardless of path. Both paths she told you to flee and then you
don't see her again.
-Denai wasn't burnt to
the ground.
-Numerous map and faces upgrades
-Climax of Terra's arc.
-Resolution of Vanessa's disappearance and Ariel/Cecilia will make
an appearance.
-Complete removal of the random encounter system with a random event
system in its place. While this isn't
used all that often in 0.6 content it will give me far more flexibility with
random encounters in any zone.
-The id ring has resumed some functionality as a guide, pointing the
player to the next step of the main plot.
Very much in beta stages and needing feedback for when it doesn't work
properly.
-Fenja has been reclassified as a minor (or inventory) slave. Her quest will remain as it is but after
she's captured there isn't any additional content for her. Essentially it allows me to create minor
slaves at the end of an optional segment or when the character would normally
buy/acquire a new slave but without the burden of really creating a character
or weaving her into the plot. While
there will still be more major characters introduced it gives me more
flexibility in writing.
-Over 90% of people in the survey voted yes to letting me break old
saves, so that will be done. Saves will
be provided whenever 0.6b final is released.
-Continued editing and polishing.
While the Corsix edit is still a few months away, Western Corsix and
before should be much cleaner. Along
with a change in workflow to increase accuracy it should be far easier to
read Thanks to Hirotono on this.
-New faces. While this isn't
complete, TheEye92 showed me a few issues with my workflow in creating faces
that was creating the heavily pixelated look and new faces should be much
smoother. Over time I'll work on going
back and replacing as many of the old faces as possible.
-Donna's first two scenes on the dark path have been completely
rewritten and imaged. That was some of
my very early rough work and really needed to be updated. Feel free to [politely] suggest other
scenes/events that could use a rewrite and I'll put them on the list.
-I haven't counted precisely yet, but 0.6b should bring on another
100-150 pages of text and another 30 scenes or so. Wow I really am developing like Valve.
-Rebalancing of characters to make combat more enjoyable and
smooth. This has been going on for a few
updates and has gotten to the point where old saves must be junked and new
games must be created.
-Made it easier to find the fights to do the hunting quest
-Finding Terra's memories in her mind is a bit easier to do now
-Removed timer from Corsix quests.
It never worked properly.
-Added quite a bit of new music
Wednesday, November 13, 2013
General timetable
A few people have asked for release dates, which I normally hate to do. A developers schedule quickly turns into a promise in the minds of the reader and a schedule is nothing but numbers written in sand on the beach. But I'll lay out what I think will happen.
This is all guesswork and needs to be taken as such.
-In this week I hope to move from alpha testing to private beta testing.
-If the private beta goes well it should last 2-4 weeks. It'll depend on the level of response I get from my volunteers, the number of bugs that alpha missed, the severity of those bugs and my ability to find and fix them. Then we'll move into public beta (buggy release).
-Depending on how the alpha and private betas go, the public beta may be fine and be upgrade to final within a week or two. Depending on how much slips through testing the public beta may go through several releases (ala 0.6a) pushing the 0.6b final into early next year.
After 0.6b goes final I'll probably disappear for a few weeks and then start doing some polls, help wanted posts and gathering general feedback to help develop later versions.
This is all guesswork and needs to be taken as such.
-In this week I hope to move from alpha testing to private beta testing.
-If the private beta goes well it should last 2-4 weeks. It'll depend on the level of response I get from my volunteers, the number of bugs that alpha missed, the severity of those bugs and my ability to find and fix them. Then we'll move into public beta (buggy release).
-Depending on how the alpha and private betas go, the public beta may be fine and be upgrade to final within a week or two. Depending on how much slips through testing the public beta may go through several releases (ala 0.6a) pushing the 0.6b final into early next year.
After 0.6b goes final I'll probably disappear for a few weeks and then start doing some polls, help wanted posts and gathering general feedback to help develop later versions.
Wednesday, October 30, 2013
Beta invites sent out
Thank you to everyone who applied to help test 0.6b. Unfortunately it'd be completely impossible for me to manage the number of people who offered to help so I only took a small number of applicants to be part of the beta. No offense meant to anyone who didn't get the invite.
Sunday, October 27, 2013
Beta apps by end of day 10/28
Thank you to everyone that has applied to help me beta test 0.6b. I apologize that I won't be able to respond to everyone who did but I'll be deciding who'll be part of the program Wed morning, so have your app in by the end of Tuesday if you want in. Probably only going to have 5-6 testers out of the 30 or so that's applied so far so don't feel bad if you didn't get chosen.
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