Saturday, November 21, 2015


Sorry for the extended absence everyone.  

What happened?  The plot had gotten overly complex and had evolved in ways I didn’t intend nor enjoy.  In addition, since the plot was developed while I was creating the game there were many parts of the game that simply disagreed with itself.  The relationship between the protagonist and the spirits, what the spirits themselves where, what the nature of your control of Terra was etc.  The code of the game was horribly complex and chaotic.  This is my fault, I don’t have a programming background and literally learned how to create the game in the process of creating it leaving random code junk throughout the event structure and making it essentially to any top down fixes or construction.  Finally, the quality of the content had gotten so inconsistent that I hated reading the early game but it would require so much work.  And trying to be tech support for the various RTP issues and script incompatibilities was annoying.  I got frustrated and simply walked away.  I had no clue of where to start fixing things so I simply did nothing.

The game always itched at the back of my mind though.  There was a lot of parts of it I enjoyed creating and not doing wasn’t enjoyable either.  I picked up ACE and started playing around with that trying to create new things but never really got into them.  I decided to try to work on Harem but that it would require essentially redoing the game in order to make any progress.  So for the last few weeks I’ve been working on rebuilding the game from the ground up.  Reordering my entire 3dcg arc folder so it works consistently and start fresh in ACE, using existing content as a guide rather than something that had to be worked inside of.  

In the last few weeks, I’ve essentially rewritten the entire first chapter of Harem (Fisher’s village) with completely new scenes and a renewed focus on character interactions.  While the light/dark path will still exist their natures will change, dramatically on the dark path.  While Harem will never be a PG game, I plan to steer away from the darkest extremes of the game, particularly the violence and rape aspects to it.  Especially when your character is inflicting that on others.  The dark path will be more coercion and callousness then overt violence and domination.  The light path will also change but I can’t really define how that will be done yet.  But hopefully the content will be superior to the old game and I know from a coding/testing perspective it is already massively better.

Mostly I want to apologize for the vanishing and to let everyone know that I still exist and that there may be new Harem content in the near future.  I also want to apologize the team of people helping me.  I did little to explain what was going through my head and vanished for them as much as I did for everyone.  Especially considering how much work they did on the game it was a shitty thing for me to do.  A big Thank You to HirotonoRei, TheEye, Calristian and Ninjician.  Within hours of me reappearing, they’ve already offered to help again and that does a huge amount to convince me to keep working.

Chapter 1 isn’t ready to release yet but I hope to have that done within the next few weeks.  It will be based on VX-Ace so you’ll need to have that RTP installed to play it.  If that’s received well I’ll continue to work on resetting the old content in the new design but that’s likely to be a slow process.  Fortunately, I figured out how to import the VX maps but trying to reuse the event structure would doom the project.  Essentially the first third to half the game has to be completely rewritten from both a content and design standpoint.  The changes intended will also involve at least altering much of the rest of it.  So don’t expect 0.7 any time soon, but hopefully 0.2.1 isn’t too far away.

Edit - Clarifications :  While I won't remove any of the old content from the blog or websites, I haven't and will not support it.  Enjoy what's there but part of this entire mess is that code was so sloppy it could not be troubleshooted anymore.  So if it blows up, well it blows up.  Existing saves will be meaningless and will not be portable.  The CG mode is written in RGSS2 and ACE uses RGSS3 is not currently functional.  Trying to learn RGSS3 is not practical for me so unless a scripter volunteers to fix it it's MIA from here on out.

Tuesday, February 18, 2014

Back to work!

Not much to say right now but I've taken my vacation and will get back to working on Harem.

Friday, January 10, 2014

0.6b.8 upgraded to final.

After a week and about 700 downloads I've decided to upgrade 0.6b.8 to 0.6b final.  Doesn't appear to be any game breaking bugs and the bugs still remaining are minor.

Known bugs:
-Sarah reappears to early on the light path.  But she doesn't do anything until she's supposed to.
-It's possible that if you hold off finishing the orc/goblin sidequest until after clearing the mines the jungle orcs may not appear.  I have a fix for it, but it's a fix that could cause other issues and there's minimal gameplay impact to not being able to finish that quest immediately that I'm choosing to leave it in place until 0.6c testing.
-Various issues if you intentionally stay in the middle, bouncing between light and dark.  It's not a supported path and the issues really only show up if you intentionally stay gray.  Even a slight preference to light or dark choices are enough to keep you out of the middle.
-This is the usual non-bug issue.  Any issue with .dll or files being missing isn't a issue with the game, rather you are missing the VX RTP (not VX ACE) or the extraction/download corrupted.  Uninstall/reinstall and it should fix the issue.

I'm probably going to take a week or three off.  Being forced to wear the programmer hat for this long is frustrating so I'm going to take a break.  Figure around the end of January I'll start working on 0.6c.

One thing I would like you all to do is post some feedback in forums.  This blog is solid for communication between myself and players, but does very little to show this game to new players.  If you enjoyed the game please take a minute to go to your favorite forum and say so.  Feedback like that is tremendously important not just for the game itself, but also our motivation in continuing the project.

And what I'd really like is your help making this a better game.  Tell me what parts you liked and why.  Tell me what you didn't like and why.  Tell me what you'd like to see and what you'd like if I redid.  The early Donna scenes were rough, I think the new versions are better but what else needs a rewrite.  The more you feedback the better the game will be!

Friday, January 3, 2014

Patch 8

Hopefully this is the last of the patches!

Fixes -
-Terra will either be with Vanessa or in the barracks on the dark path, not both at once.
-Charmike is accessible.  Useless, but accessible
-Fixed a few block events in Western Rata map
-Noemi will appear at the right time in the grove
-Increased the speed of the tentacle ambush in eastern mines.  Should happen more reliably now.  Should also be a retroactive fix.


Patch 8 (only usable from 0.6b.3 final or later, not tested w/ beta).  Overwrite the data folder with new contents.

If you have any issues with the jungle orc village please uninstall your current rtp and redownload it.   I believe that issue was caused by an update the was released in secret.

 RTP - All RPG maker games must use the right RTP.  You must download the VX rtp and install it or Harem will crash.  And if Harem crashes uninstall and reinstall the RTP.  99% of missing files crashes are due to no RTP or a corrupted RTP

Saves pack - MrTTAO and bigdick69 were kind enough to upload a pair of saves to me, so now players can skip ahead if they wish.  Currently their are a light and dark path option right before entering Corsix in there.  It'd be a big help if other would contribute their saves as well. Either email me at, post in comments or any of the boards and I'll add your save to the pack! 

Friday, December 27, 2013

Patch 7

Fixed an issue w/ the stone blocking the path to the dig site not being removed.  Should fix the problem retroactively. 

0.6b.7 Full

Patch 7 - Overwrite files inside of data with new files.  No support for beta copies as usual.

Thursday, December 26, 2013

Patch 6

Resolving issues with enemies not spawning in a few different locations.
Also added a full CG pack download.

Full download

Patch 6 (only usable from 0.6a.3 final or later, not tested w/ beta).  Overwrite the data folder with new contents.

Full CG pack (1.2gb)
Rapidgator only allows free users to download 500mb and bitshare upload didn't complete.  Will try bitshare again later.  Normal small CG packs available on the download page or quick links to the right.

Patch 5

Fixes a freeze on entering the Corsix Mines

Full Download 0.6b.5

Patch from 0.6b.3 or 0.6b.4 to 0.6b.5