Friday, September 2, 2016

More notes, more teasers

Also went back and reimaged Jessica's 3rd scene as it was noticeably below the quality of the others.  A handful of other QoL changes, resorting the Hearthstone, adding some ~lvl 20 skills and cleaning up the questlog more.  Testing is going very well, 4m4 should be out to Patrons in the next few days. 

And of course more teasing!


9 comments:

  1. Yo Master Ker xD, care to tell me what did you do to the heather quests?
    All the mobs in her quests are ridiculously more powerful than the other mobs in the game.
    Did you make them scale with player level or something?
    Fighting them is such a chore especially when they pop every few meters like in that abandoned ruin.
    --------------------------------------------------

    There is also the deal with general mob evasion (or maybe it's a problem with the pc hit rate).
    My sluts and me miss a LOT. Maybe you went a lil overenthusiastic with either mob evasion or pc hit rate? Whose ass must i kiss for a +% to hit rate on weapons/amulets/whatever? lol

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    1. This one is just for lulz, a flaw in cheli logic:
      They want everyone to be equal right?
      Well then Mr.quetlol, let's enslave EVERYONE.
      Then everyone will be equally a slave.
      Happy end... for quetlol............... lol indeed.
      Haha.

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    2. Found a problem with orc caves, joan quest.
      If orc dies in front of a passage... you're done, can't walk over dead orc meat. Ha.
      Same problem persists with many walking npc's btw not only in your game either it's kinda engine problem.
      Try to stick to making stationary npc's will cause less pain in the ass for everyone. ;)

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  2. Yes, 4m2 introduced scaling mobs. Ultimately it was the best solution to scaling sidequest difficulty. 4m4 will cap some of their levels letting you out-level content if you wish. And the blocking ogres is fixed in 4m4.

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  3. Kathleen quest, the part where you lead her to the elders to find out what happened with celeans.
    When you already done with cheli town there and elders vacated the building, when you bring her there she addresses two empty chairs instead of the elders.

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    1. Frozen collar seem to be still on her even after you finish Kathleens quests. Worth to note that in the story it shattered so i'd wager the collar should disappear and something else can be worn on her after.
      Perhaps her unique should be a nice new collar haha.
      Preferably one that will prevent crazy mages from taking her over and going on a rampage.
      Would be nice.

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    2. Ah but yes, judging by that screenshot above you have plans for the nutty mage still, delightful, ok i'm game.

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    3. Grr, that collar should be gone by now. I'll try to have it removed permanently in 4m4. While you'll never remove her possession risk during combat, there will be tools gained to deal with it in 4m4.

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