Been a busy week personally so I haven't been able to get quite as much done as I was hoping but we've still been making progress on 0.2.
Completed all mapping. ACE comes with some really nice preloaded maps and I'm using them to get a better world.
Cindy - 2/2 scenes completed. Turned into a lot of backstory as well as swelled to about 30 pages of text in 4 event sequences. Fully imaged and coded
Sarah - 5/8 scenes written, 1/8 imaged. Much more character background and interactions during her capture sequence and I think it's more interesting overall.
Terra - Nothing written/imaged yet but it's fairly well plotted out. Going to be 5-7 scenes and one dungeon. Going to follow roughly the plot of v1 but with some significant twisting to have your actions be more logical on the dark route.
Fenja/Bounty hunter quests - Won't be part of 0.2 but we might recode/rewrite them in the future. For now focused on primary storyline more then anything else.
Coding - Chapter 2 doesn't have any great challenges from a coding perspective. Both the implementation of the scenes and events should be fairly direct. It is a lot of writing of which almost all of it demands a rewrite due to low quality in v1.
With any luck we'll be in testing for it before the end of the month. I have a few days off coming up which should give me a few days of writing/coding for progress.
First THANK YOU. There's been a lot more support then I was expecting considering the limited content of 0.1. A few updates specific to that
-If everything goes according to plan the pre-release copy should be ready in the first week of January which coincides very nicely to the pledge times.
-While nobody has gone up to the $25+ tiers I am developing content for it. There should be anywhere between 2-4 non-canon scenes available to that tier with the release of Chapter 2.
Questions for everyone -
How important are the sidequests to people? My own inclination is to work through the primary storyline first but I want to hear feedback on that.
Part of the reason why there was no exp gain is VX is that there wasn't a good way of addressing actors out of party with their exp gain and didn't want a scattering of levels forcing players to use particular slaves in their party and then get punished if I hide away their best characters for a story sequence. VX ACE seems to address this fairly elegantly and I'm wondering if exp/power gain from combat might make the fighting a bit more enjoyable. So please let me know what kind of combat you'd like to see in Harem.